Muzeul National Brukenthal

Universitatea

ARHEOLOGIA DIN TRANSILVANIA
MEMBRII : REVISTA : ŞANTIERE ARHEOLOGICE : CĂRŢI : FORUM : CĂUTARE

Virtual reality in Archaeology

Prehistory section work: Cosmin Suciu (with dr. Sabin Adrian Luca, dr. Martin White and dr. Gheorghe Lazarovici)

Medieval Section work : Maria Ţiplic (with dr. Zeno Karl Pinter and dr. Martin White)

 

Prehistory

Acknowledgements

Medieval

Structure P8 from Parta

The reconstruction of wooden and clay floors, Parţa

The reconstruction of a sustaining wooden structure , Parţa

Neolithic sanctuaries from Romania (exhibition made in 1999)

Neolithic oven

Parta- proposal 1 with actual river position

Parţa - 360-degree virtual reality (VR) scenes 1 and 360-degree virtual reality (VR) scenes 2 (You need Apple QuickTime )

 

The purpose of this interdisciplinary project is to help the archaeologist to control, present and use the results of their work with the new information and communication technologies (ICT).

A particular ICT of most relevance to this work is Virtual Reality (VR). A virtual reality world is an virtual environment (VE) simulated on the computer through which a person can feel almost as a part of the real world (Allen et alii 2000, p. 1575). It is used in archaeology because it can offer:

  • Three-dimensional models that aid interpretation of the architecture.
  • Visualise information of a high complexity.
  • It can combine the visual images with the sound in a real time.
  • Access through the Internet using virtual reality can be more easily understood by the large public without losing the quality and the original impact.

This is the technology that can “bring to life” the past in a revolutionary way, this should take place at the end of each archaeological study.

The costs of archaeological excavations (often from public finances) and associated work should be returned to the citizen in a cultural way through understandable forms of presentation. Most published studies address only the specialists and not ordinary people. The citizen usually only comes in contact with archaeology through museums, where the information isn’t presented in the habitual context. Lately, there is a tendency to offer to the public archaeological information in the most accessible way, for example through virtual reconstructions. It is generally accepted that virtual reconstructions, from the archaeologist viewpoint, cannot be 100% accurate. This is because there may be more than one interpretation concerning a particular archaeological fact.

Therefore, it is important to ensure that the virtual reconstruction represents correctly in most cases only “the proportions and global data such that if an interpreter is unsure of any specific details, these can be bypassed, provided that the global idea is still expressed through its proportions” (Fernández 2001, 280).

Virtual reconstructions or models are also used for educating students that study archaeology, but also for the continuous education of the archaeologists. At the same time, the public can understand the presented subject easily.

 

With support from Marie Curie Training Site. The Centre for VLSI and Computer Graphics Sussex University.

webmaster: Cosmin Suciu, e-mail to:cos_suciu@yahoo.com

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WWW http://arheologie.ulbsibiu.ro/